WebGL Flight Simulator with seed generated terrain

Hacker News by 2 min read 46x views
WebGL Flight Simulator with seed generated terrain

Share Post

Built alongside DAI Studio

Take off. Explore. Land it in one piece.

Aircraft

Controls
FlyLeft thumb: drag anyplace on the remaining fractional (drag downward to climb)
ThrottleLever on the correct border (double-tap = idle)
FlapsFLAP + / FLAP − (UP, T/O, LAND)
BrakesHold BRAKE
RudderAutomatic (the rod steers on the ground)
CameraCAM (chase / cockpit)
Bail outHold BAIL for a second
Pause❚❚ top-left
TiltPause → Steer by tilting
PitchW / S or ↑ / ↓ (S pulls up)
RollA / D or ← / →
RudderQ / E
ThrottleShift / Ctrl (or 1–9, 0 = full)
FlapsF additional / V small (UP, T/O, LAND)
BrakesB
CameraC (chase / cockpit)
Mouse stickM toggles
Bail outX
Destination← / → on the list (Cross-country)
Pause / RestartEsc or P / R
GamepadL-stick fly, R-stick X rudder / Y throttle

Hangar

← → category · ↑ ↓ choose · drag to appearance about · Esc back

Tap a tab and a cardstock · drag the aircraft to appearance around

Paused

Volume

Camera shake

Invert pitch

Steer by tilting

📱↻

Turn your phone sideways

Baron flies in landscape. The escape is paused until you rotate back.

Baron needs WebGL 2

Your browser or graphics controller doesn't assistance WebGL 2. Try the latest Chrome, Edge, Firefox or Safari, and create certain hardware acceleration is turned on.

Graphics hiccup

The browser reset the graphics context. Hang on, restoring…

Other Article Hacker News
↑
Close Right Ads
Close Left Ads