Today, Valve is launching its first headset since 2019 — the caller Steam Frame — while dodging our questions astir whether it’ll ever make different VR crippled to spell pinch it. But buyers of the $1,059 gadget will get 1 flagship VR crippled anyhow, and it’s great.
Every Steam Frame comes pinch a transcript of 2020’s Half-Life: Alyx, 1 of the champion VR games yet made and a bully game, period, and you won’t moreover request a desktop PC — because Valve has ported the full crippled to ARM64 truthful it tin tally natively connected the Frame’s Qualcomm Snapdragon Gen 3 chip.
That’s nary mean feat: This was a crippled that required a VR-ready Windows desktop aliases laptop pinch a midrange graphics paper backmost successful 2020, now moving connected what’s efficaciously souped-up smartphone silicon. It moreover supports each the mods and other levels that fans person built! My mods and saves were waiting for maine the infinitesimal I fired it up.
The larboard surely has compromises successful graphical fidelity compared to moving it connected my desktop, but it manages to consciousness for illustration a afloat PC VR crippled connected the Frame successful a measurement that autochthonal Meta Quest titles ne'er really have, and without removing immoderate objects aliases assets. Typically, standalone VR games consciousness emptier.
Valve says (via spokesperson Kaci Aitchison) that’s because the Steam Frame’s built-in eye-tracking cameras unlock foveated rendering — a method that gives you afloat solution wherever your eyes are really looking, alternatively of wasting computing resources connected the parts of the image wherever you’re not:
While we initially didn’t deliberation HL:A moving natively connected the Steam Frame was apt to beryllium possible, the operation of Foveated Rendering & Eye Tracking turned retired to beryllium a metallic slug that enabled america to make it work. The Steam Frame’s 16GB VRAM was besides a captious piece, allowing america to debar having to alteration immoderate assets, aliases needing to degrade the gameplay experience.



The institution says it took “a twelvemonth of other package activity wrong the Vulkan drivers and SteamVR” to make it work, but different developers tin now return that activity and tally pinch it:
The immense mostly of that activity was not HL:A specific, truthful it benefits each different crippled that runs connected Steam Frame. Those bug fixes, optimizations, and other features were each made easier by the open-source quality of the drivers, allowing our squad to iterate quickly without having to hold for a 3rd party.
The Steam Frame doesn’t needfully request games to beryllium ported, though. Like the Steam Deck and Steam Machine, it tin play games that were built for Windows done translator and emulation layers that Valve’s been backing for years, and it tin tally apps primitively designed for Android-based headsets done a furniture called Lepton arsenic well.
Will Valve usage this activity to build a caller VR crippled of its own? I wouldn’t clasp my breath. The Steam Frame is arguably much for level games than VR ones correct now, Valve admitted it was no longer building 3 afloat games for VR years ago, and arsenic of 2025, Valve said it had no caller VR contented successful development.
Rumor has it that Half-Life 3 has been successful very progressive development, though.
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