City construction games have a Soul Problem pt.2

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City construction games have a Soul Problem pt.2

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Despite my frustration alongside Cities: Skylines 2, I keep coming rear to the equivalent from period to time. I can't equal authority it. It's akin a profound inner need. When we were kids we played alongside toy cars on those felt mats alongside painted small cities, or whenever we had additional manufacturing aspirations, we'd go exterior in the dirt creating building sites alongside tunnels and bridges correct next to mom's rosy bushes. Some of us had that one uncle who decided to rotate the playroom into a miniature modeling earth alongside trains, tunnels, and stations. I think a small tangle of my younger self's fantasies turns into a need to initiate Cities: Skylines and build a living city.

In the previous article, I dealt alongside the genre additional broadly and explored several ideas that sparked (mostly on Reddit) extremely engaging discussions. I talked additional concerning the simulation and small concerning the aesthetics. Today, my content won't be specialized at all; instead, it volition tackle aesthetics and how much they disappoint me all period I regard at my city.

Surfaces are all quadrate and flat

Everything is quadrate and unnatural. Looking at a random part of my city, I was trying to fig out why it's so ugly. What is it that makes me desire to media alt+f4?

Here we see a place anywhere the sidewalk, several tiles from a building, and the turf meet.

 Skylines 2 showing rigid, absolutely direct quadrate seams anywhere sidewalk, grass, and construction tiles meet.

Does this appearance nice to you? How difficult would it be for it to appearance akin this:

Edited ocular idea showing organic, blended transitions and natural border detailing anywhere turf meets paved surfaces.

I cognize person can accomplish akin and improved results alongside mods and decals. But for most of us, it's fair not realistic to expend 40 hours micro-managing all sole border of the city. And if you don't put in those hours, everything feels lifeless.

 Skylines 2 street perspective showing a plain, sterile municipal border lacking exterior detail.

Proposed ocular betterment for a street corner, adding procedural detail, dirt clutter, and realistic texture blending.

Also, item I really bask in these games is being capable to fair gaze at the city and see what the algorithm has generated. To be surprised. If I sit there and hand-paint all small corner, that "magic" is lost.

Neurotic cleanliness

As I fair said, among the reasons I build my city is so I can afterward go and regard at random corners. It's the identical whenever I obtain walks in downtown Athens; I appearance for charming small sides of the city. Not necessarily beautiful, not clean, but scenes that inform a story. In this game, everything is "sanitized" to the item of neurosis.

 Skylines 2 alongside no apparent deteriorate or grime.

Mockup of the municipal street alongside added exterior wear, subtle dirt, and realistic pavement weathering.

Look how much difference these small textures can do to the general atmosphere.

 Skylines 2 cityscape environment featuring spotless, uniform architecture and sterile community space.

Enhanced ocular idea showing character-filled municipal area alongside lived-in particulars and subtle atmospheric grit.

What's the agreement alongside stairs?

For several reason, the equivalent has beef alongside stairs. Can we get several stairs? Something I would do if I were a decorator for the game, is appearance at 100 photos of genuine cities and note downward several of the things that create them up. Like:

  • Stairs
  • Potholes
  • Trash
  • Cables
  • Graffiti
  • Construction sites
  • Scaffolding
  • Poles
  • Traces of the former (repurposed community spaces or buildings)
  • Leaves

 Skylines 2.

Conceptual mockup showing outdoor stairs and terraced steps smoothly connecting elevated terrain.

Organic shapes

I don't cognize what your neighborhood is like, but in mine, perchance 1 in 50 houses is that spotless and organized. Most have damp spots, weeds, abandoned toys in the garden, apparel hanging out to dry on the balcony.

 Skylines 2 alongside absolutely manicured, uniform green quadrate lawns and sterile balconies.

Visual betterment showing integrated residential yards alongside overgrown weeds, damp patches, hanging laundry, and varied foliage.

Some have rusted railings. Even the well-kept ones have let nature do its item in several corners. And nature's item isn't absolutely green squares.

Poor and abandoned houses

Unfortunately, all genuine city has mediocre areas alongside abandoned houses or ones in extremely bad shape. This is another imaginative component that offers the two realism and usable feedback. You shouldn't have to open the stats panel to see anywhere a issue lies. By fair gazing at your city, the landscape could and should conversation for itself.

 Skylines 2 neighborhood displaying clean, uniform buildings despite of district value or area degradation.

Edited ocular idea illustrating degraded and abandoned houses alongside weathered facades and ocular cues of municipal decay.

I anticipation that forthcoming city construction games or CS2 DLCs volition concentration on adding several psyche and character to city building. Until then, we have to depend on our Bob Ross instincts.


Discussions:


AI Disclosure: Artificial intellect was used exclusively for proofreading, generating descriptive depiction alt texts, and creating the "improved" ocular concepts.

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